(2014) Modularization of Korea's development experience : the success story of the cultural industry in Korea: the case of the game industry
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Park, Gil Sung | - |
dc.contributor.author | Kim, Min-Kyu | - |
dc.contributor.author | Oh, Ingyu | - |
dc.contributor.author | Kang, Sou Hwan | - |
dc.date.accessioned | 2021-06-02T06:27:34Z | - |
dc.date.available | 2021-06-02T06:27:34Z | - |
dc.date.created | 2014 | - |
dc.date.issued | 2014 | - |
dc.identifier.isbn | 9791155451243 | - |
dc.identifier.uri | https://archives.kdischool.ac.kr/handle/11125/42035 | - |
dc.description.tableOfContents | Summary Chapter 1 Introduction Chapter 2 The Need to Modularize the Game Industry in Korea 1. The Goal of Game Industry Policies and an Evaluation 2. The Background and Need for Game Industry Policy Chapter 3 Strategies and Systems for Promoting the Korean Game Industry 1. Detailed Strategies and Schemes Utilized for Execution 2. Promotion History and Contents of Game Industry-Related Policies 3. History and Contents of Game Industry-Related Policies Chapter 4 Details and Current Situation of Game Industry Promotion Policies 1. Outlines of the Policies and Cases of Arbitration of the Conflict among Stakeholders 2. Analysis of Success and Failure Factors of Game Industry Policy Chapter 5 Implications for Developing Countries 1. Considerations on the Long- and Short-term Policy Effects in Policy Making 2. The Importance of Political Functions to Set Political Directions 3. Need for Systematization of Policy Implementation based on Professionalism and Concentration 4. Need for Consideration of Cultural Aspects 5. Need for Firm Awareness of Public Policies References | - |
dc.format.extent | 116 p. | - |
dc.language | eng | en_US |
dc.publisher | KDI School of Public Policy and Management | - |
dc.relation.isPartOfSeries | (KSP) Modularization of Korea's Development Experience ; 2014-06 | - |
dc.title | (2014) Modularization of Korea's development experience : the success story of the cultural industry in Korea: the case of the game industry | en_US |
dc.title.alternative | 2014 경제발전경험모듈화사업 : 한국 대중문화산업의 성공: 게임산업을 중심으로 | - |
dc.type | Book | en_US |
dc.subject.keyword | Administration_ICT; Cultural industries - Korea | - |
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